
Instead the stabbing player rolls to break the opponents armour stright away (the usual injury rules apply EXCEPT mighty blow which does not influence stab). Secondly Stab, stab is a very useful skill as it acts like a block without the block dice. Considering that an assassins MV is only 6 this roll is not always in your favour. However! the down side is the assassins MV and how the skill is worked out each time the assassin attempts to shadow, the opponent rolls 2D6 and then adds there MV, then takes away the shadowing players MV from the number, if the resulting number is 8 or higher the player gets away. Both these skills have their own merits and draw backs.įirstly shadowing is a very nice and under used skill that allows the player to follow opposing players who leave there tackle zones, Each space the assassin follows makes the opponent roll another dodge roll and as you can only re-roll one of these, this becomes a very nice way to create turnovers. The up side is they start with Shadowing and Stab.

This makes them fragile and relatively slow for an elf. First a little about the skills, Assassins start with MV6 Str3 Agi4 AV7.
